Hans CrefcoeurTech director, rigger, QA
Hans was responsible for all the rigging during this project. Three rigs were created: the main character, the golem and the flower. He also did the editing and supervised the pipeline.
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Derk OverArt director, concept designer, animator
As a concept designer, Derk Over was responsible for managing the cohesion of the art-style and creating suiting characters and environments.
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Mike SchaapEnvironment artist, rendering
Mike had the responsibility over parts of the environment, with the focus on environmental props.
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François SmitsCharacter Artist, lighting, rendering
François focussed on creating the Golem creature, texturing and detailing the main character and creating the lighting for a few shots.
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Aloschja christenhuszMusic composer
Aljoscha was responsible for the music composition as well as the music production for the animation short. The important part was to get the feel of the Italian landscape into the music and mix it up with orchestral music.
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Marius BorjansSound design
Marius made all the sound effects based on intermediate versions of the animation.
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